One of the best things about working on your own game project is that it gives you the opportunity to study disciplines outside of your normal skill area. For Freedom Fall, I've been able to learn so much about animation, level building, design... even a bit of programming, when I was working on the beta. I'm very glad to be working with a dependable programmer now, though!
Full speed ahead!
More Freedom Fall art and info on the game project:
It can be, but luckily I've been painting Marsh's sprites over the course of the year. It still makes me happy every time I see another of my animations in game. I'll have to post some of the updated animation at some point, there's a lot more tweening and smoothing out of the animation now. Do you paint sprites?
I see, you are officially a mother Marsh is 3 months old already! xD congratulation~ WOW~ Love to see the upgraded animation, the screen loves it, the player loves it I paint sprites for fun xD but times is short for mortals .__. I need to be neat about schedule haha!
As the coding is in Moai, we'll be able to release on multiple platforms, including iTunes, PC, iOS, Android and if all goes well perhaps even a console release. I did create the prototype myself, but thankfully, for the final game we have a couple of much more talented programmers from Stirfire studios!
WOW~ Love to see the upgraded animation, the screen loves it, the player loves it
just some questions of interest