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July 5, 2012
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Freedom Fall: Animation Test by Risachantag Freedom Fall: Animation Test by Risachantag
Freedom Fall is now up on Greenlight, in the running to get our game onto Steam! Please support us by giving us a 'Yes' vote and telling your friends!

EDIT: Freedom Fall's Beta is also now available on Desura!

One of the best things about working on your own game project is that it gives you the opportunity to study disciplines outside of your normal skill area. For Freedom Fall, I've been able to learn so much about animation, level building, design... even a bit of programming, when I was working on the beta. I'm very glad to be working with a dependable programmer now, though!

Full speed ahead!

More Freedom Fall art and info on the game project:
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:iconeternalobserver:
eternalobserver Featured By Owner May 28, 2014
Wow! This great stuff! Well Done! :D
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:icontssocm:
TSSOCM Featured By Owner Dec 9, 2013  Student General Artist
Wow, kudos to you~LashWow! 
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:iconk4hel:
K4hel Featured By Owner Nov 6, 2013  Student General Artist
This is awesome, anyway, Can I ask how many frames did you use for walking and jumping?
I stopped playing the game just because I was counting them :D.
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:iconjunweise:
junweise Featured By Owner Apr 14, 2013  Professional Digital Artist
Oh my god. Making sprites is an arduous and long time job, and after complete you can feel like become parents :la: kudos!
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:iconrisachantag:
Risachantag Featured By Owner Apr 17, 2013
It can be, but luckily I've been painting Marsh's sprites over the course of the year. It still makes me happy every time I see another of my animations in game. I'll have to post some of the updated animation at some point, there's a lot more tweening and smoothing out of the animation now. Do you paint sprites?
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:iconjunweise:
junweise Featured By Owner Apr 18, 2013  Professional Digital Artist
I see, you are officially a mother :la: Marsh is 3 months old already! xD congratulation~
WOW~ Love to see the upgraded animation, the screen loves it, the player loves it :heart: I paint sprites for fun xD but times is short for mortals .__. I need to be neat about schedule haha!
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:iconxitement:
xitement Featured By Owner Feb 17, 2013
where is this game gonna run in? and what are you using and are you programming it on your own? ^^
just some questions of interest :P :ahoy:
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:iconrisachantag:
Risachantag Featured By Owner Feb 18, 2013
As the coding is in Moai, we'll be able to release on multiple platforms, including iTunes, PC, iOS, Android and if all goes well perhaps even a console release. I did create the prototype myself, but thankfully, for the final game we have a couple of much more talented programmers from Stirfire studios!
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:iconxitement:
xitement Featured By Owner May 30, 2013
very cool! looking forward to the progress :)
Sorry for the late respondse ;D
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:iconpho3nixx08:
Pho3nixX08 Featured By Owner Aug 5, 2012  Hobbyist Traditional Artist
What program did you use? Flash?
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